Lineages

Lineages are a special part of the game.
Behemoth monster Lineage
Attributes

Abilities

Guardian

These forms originated from the best of best ancient monstrous protectors, guardian ability allows your character to take on a very very powerful version of themselves for temporary in battle usage, greatly increasing the power, defence and luck stats but greatly decreasing your speed stats. After usage, your characters speed will decrease greatly and brings down your characters health points by 50%

visual guide to design your own guardian form will be done later.

Traits

Monster Claw

Monster Claws are exclusive to the Monster Lineage. A monsters claws are built for enduring rough terrain, climbing, digging and defending and with that come these long set of claws. Monster claws cannot be retracted and are always sheathed but can be kept at a manageable size by clipping them.

Monster claws shorter than a fighter claw but thicker and more sturdy and durable. Monster claws can be compared to very long reptile claws or eagle talons.

Lore

The formidable Dragon lineage draws its foundations from the ancient reptilian mythos. Moreso than any other type of Chowling, Dragons have always been considered to be deeply interconnected with other spirits. Chowlings that present this lineage are seen as powerful and wise individuals, and even divine.
 
 
History
Dragon Chowlings were some of the very first chowlings that made an appearance to the world. They were vibrant beings who possessed intricate ties with other spirits, and thus were seen as symbols of good luck and fortune. Many dragon Chowings were even worshipped, and whenever a new dragon was born, these worshippers saw the event as cause for celebration. Other dragons became royalty and were mostly popular rulers, thanks to their wisdom and association with good fortune. As society developed, however, dragons gradually became more integrated amongst other Chowlings and spirits—although they never lost their rarity and the respect that others regarded them with. 
 
 
Anatomy features and differences
Dragons have long tails and serpentine bodies similar to that of a wyrm. Their bodies are often, but not always, covered with scale-like markings, and they sometimes possess horns or antlers. All dragons have one long, sickle-like claw on their thumbs. 
 
Dragon Chowlings are the only lineage type that must be linked to their theme—that is, only Chows with dragon-related themes can present this lineage and obtain the lofty title of “Dragon.”
Attributes

Abilities

Fortune bringer

An ability that stems from the ancient festival form, fortune bringer boosts your characters fortune stats greatly in battle.

Traits

Dragon Spur

A Dragon Spur is a type of claw that is exclusive to the Dragon lineage. This long thumb claw can be found on both of the hands of dragons, These claws cannot be retracted.

Dragons Mane

A dragons mane is exclusive to the dragon lineage. A dragons mane is a long streak of fur that runs from the back all the way down the tail, giving them a long flowing mane.

This trait is not needed and fully optional, but will be registered by default under your characters traits even when non existent. 

Festival Dragon Lineage
Attributes

Abilities

Festival form

A charming and powerful form, festival forms are well known for their flashy looks and ancient powers linked to good fortune. Festival forms greatly increase fortune and boost health points whenever they are enabled in battle.

visual guide to design your own festival form will be done later.

Levitating

Your character is able to float without wings, levitating decreases your opponents fortune upon entering a battle.

Traits

Dragon Spur

A Dragon Spur is a type of claw that is exclusive to the Dragon lineage. This long thumb claw can be found on both of the hands of dragons, These claws cannot be retracted.

Dragons Mane

A dragons mane is exclusive to the dragon lineage. A dragons mane is a long streak of fur that runs from the back all the way down the tail, giving them a long flowing mane.

This trait is not needed and fully optional, but will be registered by default under your characters traits even when non existent. 

Lore

 
Fighters are a noble and honorable lineage whose origins are closely tied to martial arts and other close combat arts such as judo, kickboxing, wrestling, and taekwondo. Fighters are proud of their innate physical strength, which is the focus of this lineage. Therefore, the supernatural aspects of their lineage manifests much more subtly compared to other lineages, so as not to disrupt the natural abilities that they dedicate their lives to honing. Fighters have a single clawed hand and also receive a unique mask and weapon.
 
 
History
Fighters are a relatively new lineage, first appearing mere centuries ago when a royal dragons trained an elite army of soldiers. These soldiers were held to a standard of nothing less than pure perfection, and therefore each became ideal, skilled warriors who served and protected the dragon’s citizens with their lives. Oddly, the descendants of this army began to be born with unusual traits, including the signature clawed hand. The elders soon rejoiced as they realized that with these births, a new lineage had formed. A relic from the original army was bestowed upon each child: battle helmets from the dragon’s first battalion. And thus, the first Fighters were formed.
 
Creation 

Fighters first appeared fairly recently in the medieval ages compared to other lineages. The fighter lineage originated from knights that worked for royal spirits within kingdoms. These knights were some of the most skilled weapon masters, and sworn to protect their employer. Eventually, a pair of knights gave birth to the first fighter. The first fighter however, was nothing like the modern fighters. It was born with a single large sickle claw on its leg, as opposed to the clawed dominant hand that modern fighters possess. Nevertheless, all fighters, including modern fighters, were said to originate from this generation of fighters. The first front hand clawed fighter was born years later when the lineage first started to be recognized. Although this trait was considered a mutation within the lineage, it became more popular and desirable for fighters to have a clawed dominant hand rather than the original medieval claw. Since the trait could be passed down genetically, more clawed hands were seen in fighters as generations passed. With the medieval claw becoming far less common among fighters, the medieval variant fighter became more and more rare as years went by. The true reason as to why the new mutation became more popular amongst spirits was never clear considering the medieval claws were much more durable in combat. Many believe it was purely for cosmetic reasons, or because it was easier to integrate martial arts into the modern claw version. 


Fighters and their connection to avian species 

Fighters have a strong connection to avian species and even their prehistoric counterpart, dinosaurs. Back in the medieval age, the titles “rooster” or “hen” were considered honourable titles. These titles stood for bravery, selflessness, courage, strength and quality. Fighters with a lower rank, or fighters in training were usually given the title of “cockerel” or “pullet”. These titles stood for inexperience, immaturity, learning and growth. Because of these titles, spirits believed that by giving their fighter children bird related themes, they would be more respected and successful in life. As a result, birds became a very common and popular theme used within the fighter lineage. While fighters generally have positive associations to avians, there are also some negative connections and titles. Fighters who betrayed their clan, gang or bosses are given the disgraced title of “Lammergeier”. This title stands for betrayal, bond breaking and lone soldier. Any fighter who is given this title is deemed a traitor and unfaithful spirit. Some Lammergeier fighters are able to earn back their honour through hardship and time, and when completed, these Lammergeier fighters were given the respectable title of “Phoenix”.

 

 
Claws in combat

A fighters' claws are like weapons attached to their body. Their claws are used commonly in combat, and there are many fighting techniques that can be executed by using these claws. It can extend and retract at a fighter's own will. The claws can retract all the way back to a fighter’s knuckles, and can be as long as 30cm when extended. The thickness and shape of the claws also varies by fighter. Fighter claws are extremely durable and have a similar build as a knife or sword. Claws need to be diligently maintained, otherwise they might get dull. As a result, fighters  are never used for heavy duty work despite their strength, as it risks damage and wear to their claws. When sparring, fighters often wear claw caps to avoid truly hurting their opponent as these claws are razor sharp and can inflict serious harm. These claw caps can also be worn on different occasions to protect others from getting harmed. While all fighters have an assigned hand crafted weapon, their claws will ALWAYS be their best weapon as it’s an extension of their body. It's encouraged for combat-oriented fighters to learn and master their claws in combat.

 

Fighting style and masks 

Fighters have their own spirit-oriented fighting style. These styles are represented by the mask that they wear and what it symbolises. Fighters are very in touch with specific animals—learning, observing, and mimicking how they move in combat. The masks that a fighter wears can represent the styles of fighting skills and martial arts that the wearer is experienced in. For instance, a fighter with a snake mask may be sneaky and stealthy in their moves, a lion mask may be confident and physical, a crane mask may be elegant and balanced and a pig mask may rely on bulk and defensive actions. This form of combat is often called “masked warrior”, which really shows the purpose of their masks as well. 


 
The fighter lineage and crime

Fighters are considered to be brave and powerful warriors. However, these powers are often abused and exploited by certain individuals for power and wealth. The fighter lineage is a very desired bloodline specifically for gangs and crime organizations as they are powerful and more combat-oriented than most other lineages and spirits. Often, fighters targeted to be lured into and recruited into these groups for their strength. While it’s not common for a fighter to be susceptible to the manipulation of crime groups, it does happen. 


These crime groups originated the unethical practice of claw clipping on fighters. Fighters that get caught up with enemy gangs or with certain individuals often get their fighter claws clipped off. This is a painful and permanent act, which involves a fighter's claw(s) being forcefully removed with pliers, rendering the claws unable to regrow. This practice is often used as a warning for other gangs or enemies to make a statement. Unfortunately for the fighter victims, it takes weeks to fully recover from the pain and damage, and the claws will never grow back. Claws that are removed are usually kept and turned into little figurines or jewelry as a sort of morbid trophy. While fighters are usually targeted and manipulated to join criminal groups, they are otherwise left alone from such groups as few dare to physically engage with a fighter.

 
Anatomy features and differences
Fighters all possess long, unretractable claws on their dominant hand. These claws are sturdy and capable of withstanding prolonged combat, unlike the claws of monsters or dragons. Their sharpness is a status symbol and thus Fighters are careful to keep them well-maintained, often avoiding using their clawed hands for menial work in fear of dulling them. Fighters commonly grow horns or tusks and do not require a magical item to do so, though not all of them present these traits. As Fighters tend to view horns as an advantageous trait for combat, many Fighters who decide not to follow the warrior’s path often choose to remove them as a symbol of peace and goodwill.
Attributes

Abilities

Weapon master

Your character has mastered the usage of weapons, the knight ability is known to do a great deal of damage and has great stats but it doesn't stop just there, upon usage your opponent will take damage after each round that can only be stopped when using an rare healing item.

Traits

Fighter Claw

A fighter claw is exclusive to the fighter Lineage. Built for combat, a fighter has one dominant hand with these long, sturdy and sharp claws. The rest of fighter nails are a regular and shorter size. 

A fighters claw is the longest claw of any lineage, beating out both Monster claws and Dragon spurs. A fighter claw can vary greatly in shape but the usual shape is similiar to a wolverine claw but with the sharpness of a knife with great endurance.

Marionette Lineage

Lore

Marionettes are a mysterious and seldom seen lineage whose origins are closely associated with the spirits of death. Marionette Chowlings often act as guides for spirits who wander lost in the living world, helping such spirits move on to the afterlife. As a result of their guiding roles, Marionette Chowlings are considerably more peaceful and avoidant compared to those of other lineages. Marionettes have a wispy, ghost-like appearance representing their association with death and lost spirits, as well as to help Marionettes blend into the shadows. Each Marionette is also given a unique Spirit Trinket, which holds a Marionette’s spirit powers. 
 
 
History
Marionettes were created out of necessity by the Deity of Death, who needed assistance with bringing spirits to the afterlife. So, Marionettes were created to fill this role of spirit guides. Marionette Chowlings were each given a unique Spirit Trinket that granted the Chowling the ability to influence lost spirits to follow them, thus their namesake of Marionettes. Although peaceful in nature, the duty of guiding lost spirits was not without danger as evil spirits and monsters lurked about. To better protect against such dangers, Marionettes were also granted the ability to fast travel by dematerializing into mist. In their temporary mist form, Marionettes could quickly move around and through objects unobstructed, before rematerializing in the desired location. Opting against fighting, Marionettes frequently use their fast travel technique instead to escape danger and protect their lost spirit. 
 
 
Anatomy features and differences
Marionettes are characterized by their wispy fur, giving them a ghostly, ethereal appearance. While slightly larger than the average Chowling, Marionettes may be difficult to spot in the dark or in shadowy areas due to their fur. But, a Marionette’s Spirit Trinket may be easily spotted glowing in the dark. Each Marionette has a unique Spirit Trinket containing their powers, which glows and may leave a wispy trail as a Marionette moves. Originally, Spirit Trinkets given to Marionettes were exclusively in the form of bells, but has since expanded to other valuable and sentimental items such as crystals, jewelry, charms, toys, and more.
Attributes

Abilities

Harpy

Your character can now turn into a harpy spirit, a harpy spirit is a powerfull alternative form of your character that can steal a moveset from their opponent until after battle. Once they are in their harpy form the opponents fortune decreases as well.

visual guide to design your own harpy form will be done later.

Misting

The power to allow your characters body to evaporate into mist, creating multiple targets of mist to confuse your opponent.

Traits

Wisp Coat

This coat can separate from the body, giving the character a ghostly appearance. Although this coat can sometimes look see-through, it is only the edges of said coat that can branch off, the rest of the coat can be touched, and has the texture of any ordinary fur.

Medieval Fighter Lineage
Attributes

Abilities

Knight

Your character has mastered the usage of weapons, the knight ability is known to do a great deal of damage and has great stats but it doesn't stop just there, upon usage your opponent will take damage after each round that can only be stopped when using an rare healing item.

Lore

The Monster lineage resembles old tales of lycanthropes and enraged beasts known as berserkers. Monster Chowlings can draw on these fearsome origins and shape-shift into a beastly form that many dub the “berserker” form of this age. The appearance of these berserker forms is unique and specialized to each Chow. Monster Chows are revered for their tenacity, durability, and fierce devotion. 
 
 
History
Monsters are one of the oldest lineages, appearing shortly after the dragons. This lineage formed within Chowlings that had adapted to harsh mountains and deep forests. While regular Chowlings are not known for being a particularly hardy species, the Monster lineage enabled these Chows to endure even the roughest of regions. It granted them claws for climbing, imposingly large statures for strength, dark pelts to camouflage in bleak environments, and sharp teeth to gnash and chew. Not every Chowling who lived in these areas eventually became Monsters, although Monster Chowlings were always present to protect and defend these groups.
 
 
Anatomy Features and Differences
Monsters have fully clawed front and back paws that resemble reptilian claws. Unlike feline claws, these claws cannot be sheathed. They are primarily used to dig, climb, and provide traction for running great distances. While these claws are capable of being used for self-defense, they are also somewhat brittle and easily cracked, sometimes even accidentally. Monster Chowlings naturally possess a darker pelt than the average Chow, and their fur typically appears as a more sullen or darker cream compared to their non-Monster counterparts. Finally, because of their bloodline, Monsters sometimes have bodily mutations such as extra limbs, multiple heads, and unusual dental structures (such as several rows of teeth or insectoid mandibles, etc).
Attributes

Abilities

Berserker

A short but strong outburst of power that increases you power and defense greatly, once your character turns back to their original state the speed stats will be temporarily decreased. The berserker ability turns your character to a stronger version of themself whenever they desire but takes up a lot of energy so can only be done for a short amount of time.

visual guide to design your own berserker will be done later.

Traits

Monster Claw

Monster Claws are exclusive to the Monster Lineage. A monsters claws are built for enduring rough terrain, climbing, digging and defending and with that come these long set of claws. Monster claws cannot be retracted and are always sheathed but can be kept at a manageable size by clipping them.

Monster claws shorter than a fighter claw but thicker and more sturdy and durable. Monster claws can be compared to very long reptile claws or eagle talons.

Lore

Parasites are a lineage based on mostly negative strong emotions such as fear, anxiety, depression, anger, etc. The namesake of the lineage comes from their Parasite ability, which acts as a defense mechanism that grants the Parasite the capacity to use incredible powers. Parasite abilities are activated unconsciously, usually when the Parasite is in great peril or is experiencing extreme emotional distress. When a Parasite ability is active, the Parasite Chowling is unable to consciously control the power, and their body moves on its own. There are a few known Parasite abilities possible, but each Parasite Chowling can only possess one ability that they are born with (often related to their environment and/or circumstances) and cannot be chosen.

History

Parasite Chowlings originated from the ancestors of modern Monster Chowlings. As more offspring and future generations were born, the ancestral lineage discovered a discrepancy in a small subset of offspring that had abnormal abilities when experiencing negative emotions and situations. Further investigation showed that the genetic makeup of this subset was highly unstable and had a higher tendency for DNA mutations and other genetic changes. Chowlings with the abnormal abilities would pass down their genomic instability to their offspring regardless of who the partner was. As a result, the ancestral lineage was deemed to be divided into two: the stable and the unstable gene based on heredity. Modern Monsters came from ancestors with the stable gene, while Parasites were the result of inheritance of the unstable genes. The stable genes resulted in Monsters that were able to control and had the ability to transform into powerful forms, while the unstable genes resulted in Parasites that had no control over their great abilities.

A Parasite’s ability would react to strong negative emotions such as fear, anger, sadness, and stress. Under these circumstances, the ability would ‘take over’ the body to keep the Parasite Chowling alive, as a kind of defense mechanism, without the awareness of the Chowling. The type of ability a Parasite possess often depended on their surroundings and situation, and the highly mutative and unstable nature of a Parasite’s genes meant that offspring as early as one generation on would quickly adapt, survive, and thrive in any changing environment.

As beneficial as the Parasite ability may be for survival, as time went on, the unstable nature of the Parasite genes often resulted in those genes being more recessive compared to other lineage genes and even to common Chowling genes. It is even common now for the modern Parasite genes to not be inherited by offspring. As a result, the Parasite genes are now incredibly rare and the Parasite lineage is considered a dying lineage.

Anatomy features and differences

The anatomy of a Parasite Chowling can differ based on the type of ability that the Parasite possessed, although there are a few general differences that separate Parasites from other Chowlings.

A Parasite’s physical appearance can be very abstract and have a wide range of fantastical or distorted features. Parasites are commonly known to have body horror features such as multiple body parts, exposed body parts, living body parts, etc. (note: Parasites with these features will be flagged and censored on the official Chowling website). The claws of a Parasite can also be severely crooked or uneven, and grow at different rates relative to each other as well as relative to the average Chowling.

Each Parasite has a Parasite ability that is activated unconsciously and out of control of the Chowling. The ability is usually activated under intense and overwhelming negative emotional states such as intense anger, depression, anxiety, fear, stress, etc. The activation of a Parasite ability can be extremely unpleasant to the Chowling physically and/or emotionally. In extreme circumstances, a Parasite can lose control of its own body to the ability and acts (unconsiously) solely in defense of itself. In terms of their abilities, although there are a few known Parasite abilities in existence, a Parasite is born with only one Parasite ability.

Attributes

Abilities

Fear projection

Characters with this ability do not have any particular physical traits associated with it. When this ability is activated, a secondary being is unconsciously conjured from the body of a host and takes the form of their fear. The secondary being can either take a physical form or a ghostly/spiritual form, and it acts separately from your character, making the opponent battle their opponents worst nightmare.

visual guide to design your own overgrowth form will be done later.

Body distortion

Characterized by body horror features such as multiple body parts, exposed body parts, living body parts, etc. When the Body Distortion ability is activated, your character goes unconscious and the ability ‘takes over’ the body, transforming into a distorted version of themself, and acts out in defense of itself.

visual guide to design your own distortion form will be done later.

Overgrowth

Characterized by uncontrollable and unnatural growth on the a characters body such as minerals, plants, cysts, body parts, etc. When the ability is activated, your character will be out of control and their body will experience unusual growth that will extend to, and damage their opponents.

visual guide to design your own overgrowth form will be done later.

Phantom Marionette Lineage
Attributes

Abilities

Guide

This ability calls wisps onto the field, the wisps will charge at your opponent and steal a random battle item from their inventory and give it back to you, which item they take can't be decided, it can either be very expensive and powerful or useless.

Misting

The power to allow your characters body to evaporate into mist, creating multiple targets of mist to confuse your opponent.

Lore

The Scholar lineage revolves around knowledge, learning, and research in all subject matters. From the arts and science to history and technology, Scholars often dedicate their lives to developing expertise in a specific skill or subject matter such as writing, painting, medicine, etc. There truly is no limit to what can be learned, and this is especially true for a Scholar. Each Scholar carries a sacred magical item that is connected to their honed skill (e.g. painters could carry a brush, writers a pen or quill, etc.).

Scholars are innately creative and clever individuals, and their skills and intelligence can be manifested in an infinite number of abstract ways. Some Scholars specialize in solving puzzles, math equations, or chemistry formulas, while others have expertise in colour theory, painting techniques, or creative writing. A Scholar’s skill can even be as unique and specific as remembering the names of each capital city. Overall, there is no limit to what subject matter a Scholar can be skilled in.

History

Scholars came into existence shortly before the Fighter lineage. Scholars were originally spirits that dedicated their lives to a specific subject or skill. These intelligent and proficient spirits often passed down their knowledge within the family line, alongside historic family tools related to the craft, which helped maintain the passion and dedication of a family’s expertise to future generations. The lineage became officially recognized once Scholars started displaying abilities and traits that no other Chowlings had. Scholars were eventually born with the ability to use telekinesis, and some were even born with psychically floating wings.

Scholars were often hired by royalty to do professional work such as writing, painting, research, and much more. In the past, having the means of hiring a scholar to work for oneself was a sign of high-class status and wealth.

Anatomy features and differences

Compared to other Chowling lineages, Scholars are relatively similar anatomically to standard Chowlings as they have no distinctive physical features characteristic of all Scholars. Some do have small floating wings (as in detached wings that hover over where wings would be attached to the Chowling), which are an exclusive attribute of Scholars. Culturally, Scholars often wear fancier and more regal outfits, in recognition of their class and profession.

Attributes

Abilities

Pundit

This ability allows your character to mimic any of your opponents usable abilities.

Telekineses

Your character can use telekineses to make their opponent levitate, forcing them to skip an attack and take damage when the telekineses wears off.

11 results found.