Lineages
Lineages are a special part of the game.
Abilities
Guardian
These forms originated from the best of best ancient monstrous protectors, guardian ability allows your character to take on a very very powerful version of themselves for temporary in battle usage, greatly increasing the power, defence and luck stats but greatly decreasing your speed stats. After usage, your characters speed will decrease greatly and brings down your characters health points by 50%
visual guide to design your own guardian form will be done later.
Traits
Monster Claw
Monster Claws are exclusive to the Monster Lineage. A monsters claws are built for enduring rough terrain, climbing, digging and defending and with that come these long set of claws. Monster claws cannot be retracted and are always sheathed but can be kept at a manageable size by clipping them.
Monster claws shorter than a fighter claw but thicker and more sturdy and durable. Monster claws can be compared to very long reptile claws or eagle talons.

Lore
History
Anatomy features and differences
Abilities
Fortune bringer
An ability that stems from the ancient festival form, fortune bringer boosts your characters fortune stats greatly in battle.
Traits
Dragon Spur
A Dragon Spur is a type of claw that is exclusive to the Dragon lineage. This long thumb claw can be found on both of the hands of dragons, These claws cannot be retracted.
Dragons Mane
A dragons mane is exclusive to the dragon lineage. A dragons mane is a long streak of fur that runs from the back all the way down the tail, giving them a long flowing mane.
This trait is not needed and fully optional, but will be registered by default under your characters traits even when non existent.

Abilities
Festival form
A charming and powerful form, festival forms are well known for their flashy looks and ancient powers linked to good fortune. Festival forms greatly increase fortune and boost health points whenever they are enabled in battle.
visual guide to design your own festival form will be done later.
Levitating
Your character is able to float without wings, levitating decreases your opponents fortune upon entering a battle.
Traits
Dragon Spur
A Dragon Spur is a type of claw that is exclusive to the Dragon lineage. This long thumb claw can be found on both of the hands of dragons, These claws cannot be retracted.
Dragons Mane
A dragons mane is exclusive to the dragon lineage. A dragons mane is a long streak of fur that runs from the back all the way down the tail, giving them a long flowing mane.
This trait is not needed and fully optional, but will be registered by default under your characters traits even when non existent.

Lore
Abilities
Traits
Fighter Claw
A fighter claw is exclusive to the fighter Lineage. Built for combat, a fighter has one dominant hand with these long, sturdy and sharp claws. The rest of fighter nails are a regular and shorter size.
A fighters claw is the longest claw of any lineage, beating out both Monster claws and Dragon spurs. A fighter claw can vary greatly in shape but the usual shape is similiar to a wolverine claw but with the sharpness of a knife with great endurance.


Lore
History
Anatomy features and differences
Abilities
Misting
The power to allow your characters body to evaporate into mist, creating multiple targets of mist to confuse your opponent.
Guide
This ability calls wisps onto the field, the wisps will charge at your opponent and steal a random battle item from their inventory and give it back to you, which item they take can't be decided, it can either be very expensive and powerful or useless.
Traits
Wisp Coat
This coat can separate from the body, giving the character a ghostly appearance. Although this coat can sometimes look see-through, it is only the edges of said coat that can branch off, the rest of the coat can be touched, and has the texture of any ordinary fur.

Abilities
Knight
Your character has mastered the usage of weapons, the knight ability is known to do a great deal of damage and has great stats but it doesn't stop just there, upon usage your opponent will take damage after each round that can only be stopped when using a rare healing item.

Lore
History
Abilities
Berserker
A short but strong outburst of power that increases you power and defense greatly, once your character turns back to their original state the speed stats will be temporarily decreased. The berserker ability turns your character to a stronger version of themself whenever they desire but takes up a lot of energy so can only be done for a short amount of time.
visual guide to design your own berserker will be done later.
Traits
Monster Claw
Monster Claws are exclusive to the Monster Lineage. A monsters claws are built for enduring rough terrain, climbing, digging and defending and with that come these long set of claws. Monster claws cannot be retracted and are always sheathed but can be kept at a manageable size by clipping them.
Monster claws shorter than a fighter claw but thicker and more sturdy and durable. Monster claws can be compared to very long reptile claws or eagle talons.

Lore
Parasites are a lineage based on mostly negative strong emotions such as fear, anxiety, depression, anger, etc. The namesake of the lineage comes from their Parasite ability, which acts as a defense mechanism that grants the Parasite the capacity to use incredible powers. Parasite abilities are activated unconsciously, usually when the Parasite is in great peril or is experiencing extreme emotional distress. When a Parasite ability is active, the Parasite Chowling is unable to consciously control the power, and their body moves on its own. There are a few known Parasite abilities possible, but each Parasite Chowling can only possess one ability that they are born with (often related to their environment and/or circumstances) and cannot be chosen.
History
Parasite Chowlings originated from the ancestors of modern Monster Chowlings. As more offspring and future generations were born, the ancestral lineage discovered a discrepancy in a small subset of offspring that had abnormal abilities when experiencing negative emotions and situations. Further investigation showed that the genetic makeup of this subset was highly unstable and had a higher tendency for DNA mutations and other genetic changes. Chowlings with the abnormal abilities would pass down their genomic instability to their offspring regardless of who the partner was. As a result, the ancestral lineage was deemed to be divided into two: the stable and the unstable gene based on heredity. Modern Monsters came from ancestors with the stable gene, while Parasites were the result of inheritance of the unstable genes. The stable genes resulted in Monsters that were able to control and had the ability to transform into powerful forms, while the unstable genes resulted in Parasites that had no control over their great abilities.
A Parasite’s ability would react to strong negative emotions such as fear, anger, sadness, and stress. Under these circumstances, the ability would ‘take over’ the body to keep the Parasite Chowling alive, as a kind of defense mechanism, without the awareness of the Chowling. The type of ability a Parasite possess often depended on their surroundings and situation, and the highly mutative and unstable nature of a Parasite’s genes meant that offspring as early as one generation on would quickly adapt, survive, and thrive in any changing environment.
As beneficial as the Parasite ability may be for survival, as time went on, the unstable nature of the Parasite genes often resulted in those genes being more recessive compared to other lineage genes and even to common Chowling genes. It is even common now for the modern Parasite genes to not be inherited by offspring. As a result, the Parasite genes are now incredibly rare and the Parasite lineage is considered a dying lineage.
Anatomy features and differences
The anatomy of a Parasite Chowling can differ based on the type of ability that the Parasite possessed, although there are a few general differences that separate Parasites from other Chowlings.
A Parasite’s physical appearance can be very abstract and have a wide range of fantastical or distorted features. Parasites are commonly known to have body horror features such as multiple body parts, exposed body parts, living body parts, etc. (note: Parasites with these features will be flagged and censored on the official Chowling website). The claws of a Parasite can also be severely crooked or uneven, and grow at different rates relative to each other as well as relative to the average Chowling.
Each Parasite has a Parasite ability that is activated unconsciously and out of control of the Chowling. The ability is usually activated under intense and overwhelming negative emotional states such as intense anger, depression, anxiety, fear, stress, etc. The activation of a Parasite ability can be extremely unpleasant to the Chowling physically and/or emotionally. In extreme circumstances, a Parasite can lose control of its own body to the ability and acts (unconsiously) solely in defense of itself. In terms of their abilities, although there are a few known Parasite abilities in existence, a Parasite is born with only one Parasite ability.
Abilities
Fear projection
Characters with this ability do not have any particular physical traits associated with it. When this ability is activated, a secondary being is unconsciously conjured from the body of a host and takes the form of their fear. The secondary being can either take a physical form or a ghostly/spiritual form, and it acts separately from your character, making the opponent battle their opponents worst nightmare.
visual guide to design your own overgrowth form will be done later.
Body distortion
Characterized by body horror features such as multiple body parts, exposed body parts, living body parts, etc. When the Body Distortion ability is activated, your character goes unconscious and the ability ‘takes over’ the body, transforming into a distorted version of themself, and acts out in defense of itself.
visual guide to design your own distortion form will be done later.
Overgrowth
Characterized by uncontrollable and unnatural growth on the a characters body such as minerals, plants, cysts, body parts, etc. When the ability is activated, your character will be out of control and their body will experience unusual growth that will extend to, and damage their opponents.
visual guide to design your own overgrowth form will be done later.

Abilities
Guide
This ability calls wisps onto the field, the wisps will charge at your opponent and steal a random battle item from their inventory and give it back to you, which item they take can't be decided, it can either be very expensive and powerful or useless.
Misting
The power to allow your characters body to evaporate into mist, creating multiple targets of mist to confuse your opponent.

Lore
The Scholar lineage revolves around knowledge, learning, and research in all subject matters. From the arts and science to history and technology, Scholars often dedicate their lives to developing expertise in a specific skill or subject matter such as writing, painting, medicine, etc. There truly is no limit to what can be learned, and this is especially true for a Scholar. Each Scholar carries a sacred magical item that is connected to their honed skill (e.g. painters could carry a brush, writers a pen or quill, etc.).
Scholars are innately creative and clever individuals, and their skills and intelligence can be manifested in an infinite number of abstract ways. Some Scholars specialize in solving puzzles, math equations, or chemistry formulas, while others have expertise in colour theory, painting techniques, or creative writing. A Scholar’s skill can even be as unique and specific as remembering the names of each capital city. Overall, there is no limit to what subject matter a Scholar can be skilled in.
History
Scholars came into existence shortly before the Fighter lineage. Scholars were originally spirits that dedicated their lives to a specific subject or skill. These intelligent and proficient spirits often passed down their knowledge within the family line, alongside historic family tools related to the craft, which helped maintain the passion and dedication of a family’s expertise to future generations. The lineage became officially recognized once Scholars started displaying abilities and traits that no other Chowlings had. Scholars were eventually born with the ability to use telekinesis, and some were even born with psychically floating wings.
Scholars were often hired by royalty to do professional work such as writing, painting, research, and much more. In the past, having the means of hiring a scholar to work for oneself was a sign of high-class status and wealth.
Anatomy features and differences
Compared to other Chowling lineages, Scholars are relatively similar anatomically to standard Chowlings as they have no distinctive physical features characteristic of all Scholars. Some do have small floating wings (as in detached wings that hover over where wings would be attached to the Chowling), which are an exclusive attribute of Scholars. Culturally, Scholars often wear fancier and more regal outfits, in recognition of their class and profession.
Abilities
Pundit
This ability allows your character to mimic any of your opponents usable abilities.
Telekineses
Your character can use telekineses to make their opponent levitate, forcing them to skip an attack and take damage when the telekineses wears off.